John Shulters
John Shulters
freelance 3D & game design, development, & art direction
Placerville, United States

Summary

BFA University of Nebraska Lincoln 2000
Architectural Visualization Specialist, various, 2000-2003
Owner @ Ascension Studios, 2003-present
Owner @ Black Straw Games, 2010-present

Skills

3D Modeling3D VisualizationPhotogrammetryGame DesignGame DevelopmentArt DirectionGraphic DesignIllustration

Software proficiency

3ds Max
3ds Max
V-Ray
V-Ray
RealityCapture
RealityCapture
Twinmotion
Twinmotion
Unreal Engine
Unreal Engine
Inventor
Inventor
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Illustrator
Illustrator
InDesign
InDesign
Adobe Fresco
Adobe Fresco

Productions

  • Planetx
    • Board & Card Games
      The Search for Planet X
    • Year
      2020
    • Role
      Game Development, Art Direction, Graphic Design
    • Company
      Foxtrot Games
  • Spyclub
    • Board & Card Games
      Spy Club
    • Year
      2018
    • Role
      Game Development
    • Company
      Foxtrot Games
  • Lanternsdice
    • Board & Card Games
      Lanterns Dice: Lights in the Sky
    • Year
      2019
    • Role
      Game Development, Art Direction, Graphic Design
    • Company
      Foxtrot Games
  • Foxduet
    • Board & Card Games
      The Fox in the Forest Duet
    • Year
      2020
    • Role
      Game Development, Graphic Design
    • Company
      Foxtrot Games
  • Grackles
    • Board & Card Games
      Grackles
    • Year
      2018
    • Role
      Game Design
    • Company
      Fireside Games
  • Rocketsquad
    • Board & Card Games
      Rocket Squad
    • Year
      2019
    • Role
      Game Design, Game Development, Art Direction, Graphic Design, Illustration
    • Company
      Ultra PRO
  • Crackthecode
    • Board & Card Games
      Crack the Code
    • Year
      2021
    • Role
      Game Design, Component Design
    • Company
      Indie Boards & Cards
  • Thegirlwhomadethestars
    • Board & Card Games
      The Girl Who Made The Stars
    • Year
      2021
    • Role
      Game Design, Component & Insert Design
    • Company
      Final Frontier Games
  • Merchantscove
    • Board & Card Games
      Merchants Cove
    • Year
      2021
    • Role
      Component & Insert Design
    • Company
      Final Frontier Games
  • Coralislands
    • Board & Card Games
      Coral Islands
    • Year
      2019
    • Role
      Game Development
    • Company
      Alley Cat Games
  • Sweetmess
    • Board & Card Games
      Sweet Mess
    • Year
      2021
    • Role
      Game Development
    • Company
      Fantasia Games

Experience

  • Owner at Ascension Studios
    Placerville, CA, United States of America
    April 2003 - Present

    As Ascension Studios, John manages all aspects of 3D content creation and animation production , from initial story-boarding & concept layout, to hard-surface & environment modeling, lighting & materials, and final rendering, compositing, and effects. He focuses on integrating the latest technologies like VR/AR, photogrammetry, and 3D printing to develop real-time interactive environments & physical models. Additionally, he provides 2D design services such as graphic design, video production, & photography.

  • Game Designer & Developer at Black Straw Games
    Placerville, CA, United States of America
    January 2013 - Present

    John is a freelance graphic designer, 3D animator, art director, game designer, and developer. He has worked for publishers including Foxtrot Games, Pencil First Games, and Final Frontier Games. He has worked on titles including Grackles, Rocket Squad, Crack the Code, Spy Club, Lanterns Dice, Fox in the Forest Duet, The Search for Planet X, Lift Off! 2nd Edition, Skulk Hollow,

    Coloma, Merchant's Cove, and The Girl Who Made The Stars.

  • 3D Visualization Specialist at DMJMH+N
    Orange, CA, United States of America
    April 2001 - May 2004

    At DMJMH+N, John was solely responsible for the creation of 3D models, texturing, lighting, animation, & rendering. He also created 2D designs including marketing materials, Flash presentations, web design, & video. He assisted in the development of CAD drafting standards, and managed the scanning & reproduction department.